Locations

There are 9 locations in Caveblazers:

General information
The cave entrance is the character preparation area, it consists of a large room with an old man on a platform, a dressing station, perk shrine, and the entrance to the depths.

When the player first starts the game, and old man informs the player that he is a fool, and is asking for death, but couldn't be bothered to stop the player anyways, and gives the player a tutorial on how to attack (approaching the old man gives you a tutorial on the movement controls). The old man occasionally makes comments when a player dies and returns to the cave entrance, or jumps on his platform.

The dressing station is where you can customize your characters vanity, it only has a few default clothes with a majority to unlock via playing the game (unlocking challenges, or gaining experience at the end of a run).

The perk shrine is where you can customize your characters stats using a set amount of perks/classes. Perks are to be unlocked via playing the game (unlocking challenges, or gaining experience at the end of a run). You have access to the adventurer perk by default.

The Pumice Crystal will cause the entrance to lock after you enter the caves. This will stop any other adventurers from following you in and causing trouble. However, there may already beG adventurers who have entered the caves prior to you.

The Multiplayer bell can be used to enter co-op multiplayer mode.

The progress blocks(?) will allow you to see your statistics.

The custom mode skull is where you enable Custom mode. Enabling custom mode allows you to change some game rules, for example: what enemies and bosses can spawn. It also has an option to turn on Experimental items.

There is a pile of clothing in the top right of the cave entrance which can be accessed with the springy perk, or wall jumps.

General Information
The caves are where you begin every new run.

This is the only area where goblins can spawn instead of orcs.

There is a chance that any shrine or an altar can spawn on this level. This spawn will not change the guaranteed shrines and the altar in Temple Approach. (You can use this feature to your advantage to get an extra upgrade of a crowbill item if you find one and there also happens to be an altar)

In this area there are 4 symbols embedded in walls randomly in the map. Hit all four to unlock a new door. You can hit them with your melee weapon or your ranged weapon. Keep in mind that if you don't have bombs available, one of the symbols has a chance to spawn in a enclosed room (which you would normally be able to reach through the use of a bomb, but this can be circumnavigated by good use of Jumpers.) The door that appears leads to an arena fight where you, if you complete it, receive the Arrowhead Relic.

Enemies
These are the enemies that can spawn in the first level of the cave:


 * Bat
 * Slime
 * Kullo*
 * Goblin
 * Orc
 * Jumper
 * Hobgoblin
 * Phantom (only if the Oblivion Relic is turned on)
 * Cave Troll*

General Information
Upon traversing the caves, you will find yourself in a more "man-made" version of the caves; welcome to the Temple Approach.

This level, along with all other levels that are even numbers, features all shrines, and an altar.

You encounter large slimes for the first time, in this area.

Enemies
The following enemies can be found on level 2:


 * Bat
 * Slime
 * Large Slime
 * Kullo*
 * Orc (any type)
 * Jumper
 * Hobgoblin
 * Tentabrain
 * Phantom (only if the Oblivion Relic is turned on)
 * Cave Troll*

General Information
After defeating the first boss of the caves you arrive in the ancient temple. A ruined city that was once blooming with life, but is now infested with monsters. Make sure to watch out for the dangerous Kullos which can very quickly overpower any adventurer that doesn't pay enough attention.

On the 3rd floor you will be able to find a special block on the floor that will consume three to five items. If you feed it these three to five items a door to the puzzle room where the Paragon Relic is hidden will then open.

Enemies
These monsters will be your main concern while in the temple:


 * Bat
 * Slime
 * Large Slime
 * Kullo
 * Orc (any type)
 * Jumper
 * Hobgoblin
 * Warrior Hobgoblin
 * Tentabrain
 * Phantom (only if the Oblivion Relic is turned on)
 * Cave Troll*

General Information
As with most other Jungles, this one is filled to the brim with different kinds of life. In this area you will encounter a lot of new enemies for the first time; Different kinds of slimes, Dangerous fire breathing bats and other types of wildlife. Surviving the Jungle is not an easy task, but it is definitely possible.

On the first level of this area (floor 5) you can find a pit with cobwebs in it. If you do a downwards stab in this pit an archfiend will be summoned which will, when defeated, open up a door that leads to the Twilight Relic.

On the second level of the area (floor 6) a block marked with red paint can be found. When this block is destroyed a golden key will drop. This will then in turn allow you to open up the locked door in the Fungal Grotto.

Enemies
The jungle is a place sprawling with monsters. Here is a list of the ones you can find:


 * Bat
 * Draze
 * Slime
 * Large Slime


 * Fire Slime


 * Poison Slime
 * Orc (any type)
 * Jumper
 * Hobgoblin
 * Warrior Hobgoblin
 * Tentabrain
 * Archfiend
 * Tiki Grub
 * Phantom (only if the Oblivion Relic is turned on)
 * Cave Troll

General Information
TBA

Enemies
The Fungal Grotto is, much like the jungle before it, filled with many enemies. And even though the monster population is less diverse, these are the dangerous enemies that dwell there:


 * Bat
 * Draze
 * Slime
 * Large Slime
 * Fire Slime
 * Orc (any type)
 * Jumper
 * Mushm'n
 * Hobgoblin
 * Warrior Hobgoblin
 * Tentabrain
 * Tiki Grub
 * Phantom (only if the Oblivion Relic is turned on)
 * Cave Troll

General Information
The Magma Core is a Dangerous place to be sure. It is the final area before facing The Overlord and filled with lava. Dangerous Lava Swarms and Pitboys live in the Core and are ready to kill any intruders to keep their overlord safe.

In the 9th floor there is a box shaped room that has four symbol blocks in the corners (this room might not have an entrance, so you might need bombs to access it). After interacting with the symbol blocks and waiting dragon fire shards will spawn. Throwing those shards in lava pits(at the bottom of the room) might uncover a secret door, which leads to a puzzle room. There is a lever on the left side of the room which teleports the block back to it's starting position. Standing on the block's original position and using the lever will result in an instant kill, this even disregards the ankh.

Enemies
Because the Magma Core is filled with so much peril, many normal enemies avoid it. But these are the monsters that are brave enough to continue to live there:


 * Draze
 * Fire Slime
 * Lava Swarm
 * Charger
 * Pitboy
 * Phantom (only if the Oblivion Relic is turned on)

The Door
When the game was in beta, when you reached the door, the game would inform you that you have won and that the game is only in beta. It would then thank the player, then it would give the player a game over screen as if they were to have died. The player would then be rewarded with the unlocks they earned that run.

Going through the door now will lead you to the final bosses of the game.

General Information
The Shrouded Land is a place in the caves which only few have managed to reach. It is surrounded by many mysteries and is hidden from any normal person wandering through the caves. The monsters that can be found there are different from any others that you've encountered before and are extremely hostile. The select amount of people who have reached the Shrouded Land say that you will lose any blessings you have when you enter, and must use only your weapons and equipment to survive. It is said that the Shrouded Land can only be traveled to if one brings all the magic of the relics with them to a portal hidden deep inside the Fungal Grotto. And when one eventually reaches the final area of the Shrouded Land a mighty enemy is said to awaken...

Enemies
These are the strange creatures that wander around the Shrouded Land looking for prey:


 * Spike Slug
 * Splort
 * Squidclops
 * Crusher